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Wii Fit (Wiiフィット, Wī Fitto?) is a video game developed by Nintendo for the Wii console.[5] It is an exercise game consisting of activities using the Wii Balance Board peripheral. Wii Fit is currently the second best selling videogame in history (among games not packaged with a console) with 22.5 million copies sold as of October 30, 2009. [6] Contents [hide] 1 Gameplay 1.1 Activities 1.2 Activity log 1.3 Units 2 Development 2.1 Follow-up 3 Reception 3.1 Sales 4 Other uses 5 Notes 6 References 7 External links [edit] Gameplay The beta Body Mass Index graph, during the game's production.Wii Fit uses a unique platform peripheral called the Wii Balance Board, allowing the software to, among other uses, calculate body mass index (BMI) when told the user's height. The game has about 50 different activities,[7] including yoga poses, push ups, and other exercises. Furthermore, Wii Fit allows its players to take body tests and compare their results without the game disc by installing the game's own "Wii Fit Channel" to the Wii Menu.[8] According to creator Shigeru Miyamoto when speaking to IGN at E3 2007, there were no plans to integrate WiiConnect24 functionality into Wii Fit.[9] He did note, however, the possibility for taking advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.[9] [edit] Activities Training on Wii Fit is divided into four categories: yoga, strength training, aerobics, and balance games. The activities provide a core workout, emphasizing controlled movements rather than overexertion. Activities include: Yoga Deep Breathing Half-Moon Dance Cobra Bridge Spinal Twist Shoulder Stand Warrior Sun Salutation Tree Downward Facing Dog Standing Knee Palm Tree Chair Triangle Strength training Single Leg Extension Sideways Leg Lift Arm and Leg Lift Single-Arm Stand Torso Twists Rowing Squat Single Leg Twist Lunge Push-Up and Side Plank Jackknife Plank Tricep Extension Push-Up Challenge Plank Challenge Jackknife Challenge Aerobics Hula Hoop Super Hula Hoop Rhythm boxing - similar to step aerobics but including the Wii Remote and Nunchuk to throw punches. Basic Step Advanced Step Free Step Basic Run 2-P Run Free Run Balance games Soccer Heading Ski Jump Ski Slalom Snowboard Slalom Table Tilt - The player must shift balance to get balls into holes. Tightrope Walk - The player must cross a tightrope avoiding the snapjaws. Balance Bubble - The player attempts to navigate down a river in a bubble without bursting it on the sides. Penguin Slide - The player has to catch fish while balanced on a piece of ice. Lotus Focus (also known as "Zazen") - The player must remain motionless while looking at a flame. New activities can be unlocked by gaining "Fit Credits", which are accumulated in the "FitBank", a small piggy bank dedicated to keep track of time spent on Wii Fit. Minutes of Fit Credits are equal to the number of minutes doing an activity rather than the number of minutes of overall game play. At certain stages, new yoga poses or muscle workouts are unlocked based on the total time spent working out. Being the best at an activity with a 100% score, or playing an activity a certain number of times unlocks more rigorous versions of that activity. [edit] Activity log Wii Fit also allows a user to keep track of activities outside of the game, which are then added on to his activity log, but not included in the daily exercise time. These are divided into three categories: Light — guitar, piano, stretching Medium — cleaning, gardening, walking, painting Heavy — sports such as football, tennis, swimming, cycling, and dancing The time allotted to these are given a multiplier to show how they should affect the player. Light activities are multiplied by 0.5, medium activities by 1 and heavy activities by 2. [edit] Units The Australian, European and North American Wii Fit releases contain support for both imperial and metric units. In the Australian and European editions, if the user location is set to the United Kingdom, imperial units are used, with weight shown in the traditional British style of stones and pounds, otherwise metric are used. In the version for the Americas, US customary units are used if the language is set to English. If it is set to Spanish or French, then the metric system is used. There is no way to change the unit set of the game without changing these Wii localization settings. [edit] Development A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007Wii Fit was first revealed as Wii Health Pack,[10] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.[11] Then described as a "way to help get families exercising together",[11] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.[11] As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[12] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[12] He found that it had become "fun over time to talk about these things",[12] and as weighing oneself "didn't make much of a game",[12] Nintendo decided to build games around the idea to mesh with the concept.[12] In an interview with Game Informer at the Electronic Entertainment Expo (E3) 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time.[13] The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.[13] The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007 and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.[14] [edit] Follow-up Main article: Wii Fit Plus A follow-up to Wii Fit,[15] entitled Wii Fit Plus[16], was confirmed by Japanese newspaper Nikkei Shimbun. It was released in Japan on October 1, 2009 and in North America on October 4, 2009. [edit] Reception [hide] Reception Aggregate scores Aggregator Score GameRankings 80%[17] MobyGames 81/100[18] Review scores Publication Score 1UP.com B+[19] Computer and Video Games 6.8/10[20] Eurogamer 8/10[21] GameSpot 7.0/10[22] IGN 8.0/10[23] X-Play 4/5[24] Game Revolution C+[25] Official Nintendo Magazine 91%[26] Wii Fit holds an 80% score on Game Rankings, aggregated from the scores of 52 media outlets,[17] and got an average score of 81 on MobyGames.[18] While the playful balance and aerobics minigames have generally been praised as simple fun,[19] criticism for the game is aimed at its limitations in offering a serious workout regimen.[24] In 1UP.com's review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."[19] X-Play also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate.[24] Some have also pointed out a lack of Nintendo's usual charm in game design,[20] specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."[19] Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.[19] In a review on IGN, Wii Fit was said to create "an environment in which working out is less daunting and as a result enjoyable -- fun, even."[23] Wii Fit was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.[27] It was also nominated for multiple other awards, including Best New IP[28] and Best Sports Game.[29] Hyper commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticised it for not being a "gamer's game and no good for long sessions".[30] There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight.[31] Nintendo apologized over any offense caused by the terminology used in-game. [edit] Sales Wii Fit sold over a quarter of a million copies in its first week,[32] and despite not being released outside Japan, Wii Fit reached the one million unit sales milestone by January 6, 2008, after being released on December 1 2007.[33][34] As of January 4, 2009, it has sold 3,125,000 copies in Japan.[35] It is the also the third best-selling game of Japan in 2008, as well as the best-selling Wii game in Japan of that year, selling 2,149,131 in that year.[36] Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.[37] Reports in the United Kingdom state that the Wii Fit launch had seen lines form nationwide.[38] Retailer Woolworths claimed that the game was also selling at a rate of 90 copies per minute.[39] Nintendo UK have stated it is working hard to ensure that enough stock is available.[40] In its first week of release, Wii Fit was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35-40) it became the UK's sixth fastest selling console title according to Chart-Track/ELSPA and garnered over £16 million in sales.[41] During the week beginning the 19 May, 2008, Wii Fit's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.[42] Subsequently, Nintendo UK promised to rectify the stock problems plaguing Wii Fit and vowed "We will end Wii Fit stock shortage".[43][44] In the United States, pre-launch sales of Wii Fit have been reported to have sold out at retailers Amazon.com, GameStop and Wal-Mart.[45] After the initial release, reports showed stores selling out of Wii Fit nationwide.[46] Michael Pachter, an analyst with Wedbush Morgan Securities, estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the Wii Fit units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the U.S. dollar.[47] According to the NPD Group, Wii Fit sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month.[48] The Wii Fit debuted in the United States at a suggested retail price of $89.99 for the base system unbundled with other accessories. As with the Wii Game Console itself, the demand for the Wii Fit has far outstripped the supply. The perceived shortage has created a secondary market for private sellers to purchase the Wii Fit at retail outlets and sell the product for inflated prices. In June 2008, the Wii Fit was reported to be selling at an average of $175 per unit on Amazon.com and EBay.[49] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, respectively, for a total of 3.604 million copies sold from January to July 2008.[50] As of March 31, 2009, Nintendo has sold 18.22 million copies of Wii Fit worldwide.[51] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, respectively, for a total of 2.089 million copies sold in the third quarter of 2008 (July–September).[52] Wii Fit was the third best-selling game of December 2008 in the United States, selling in excess of 999,000 copies.[53] It was also the third best-selling game of 2008 in the United States, selling in excess of 4.53 million.[53]. As of October 31, 2009, Wii Fit has sold 22.5 million units, placing it #2 on the all-time list of unbundled games. [edit] Other uses Wii Fit has been used for physiotherapy rehabilitation [54] [55] and has been adopted by various health clubs around the world. In summer 2009, Finnish Defence Forces support organisation invested in 384 Wii consoles (including Wii Sports and Wii Fit) for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers has been positive.[56] Some nursing homes use Wii Fit as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows for those who are unable to perform rigorous daily exercise to still increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.[57] [edit] Notes ^ a: In North America, Wii Fit was launched on May 19, 2008, with an exclusive release at the Nintendo World Store in New York City, two days before the general release.[58] [edit] References 1.^ "Iwata Asks: Wii Fit". Nintendo. http://us.wii.com/wii-fit/iwata_asks/ vol3_page1.jsp. Retrieved 2008-10-31. 2.^ "Wii Get Fit in December". http://wii.ign.com/articles/826/82613 2p1.html. 3.^ Elliott, Phil (2008-02-20). "Wii Fit set for April release in Europe". GamesIndustry.biz. Eurogamer. http://www.gamesindustry.biz/content_ page.php?aid=33321. Retrieved 2008-04-06. 4.^ "Wii Fit". Nintendo. 2008-03-17. http://games.nintendo.com.au/title.ph p?id=1691. Retrieved 2008-04-06. 5.^ "Wii Fit: Exergaming the World," GamePro 235 (April 2008): 19. 6.^ "Financial Results Briefing for the Six-Month Period ended September 2009" (PDF). Nintendo. 2009-10-31. pp. 11. http://www.nintendo.co.jp/ir/pdf/2009 /091030e.pdf#page=6. Retrieved 2009-10-30. 7.^ "E3 2007: Nintendo E3 Media Briefing Live Blog". IGN. 2007-07-11. http://uk.wii.ign.com/articles/803/80 3335p1.html. Retrieved 2007-07-11. 8.^ "Upcoming Wii game release dates". GoNintendo. 2007-07-11. http://gonintendo.com/?p=21101#more-2 1101. Retrieved 2007-07-11. 9.^ a b Shigeru Miyamoto (Interviewed). (2007-07-12). E3 2007: Shigeru Miyamoto Video Interview. IGN. http://uk.media.wii.ign.com/articles/ 804/804464/vids_1.html. Retrieved 2007-07-13. 10.^ "E3 2007: Feet-on Wii Fit". IGN. 2007-07-12. http://uk.wii.ign.com/articles/804/80 4113p1.html. Retrieved 2007-07-13. 11.^ a b c Satoru Iwata. "Part 1 - A Truly Ground-breaking Collection of Games". Iwata Asks, Volume 4: Wii Sports. Nintendo. http://www.nintendo.com/wii/what/iwat aasks/volume-4/part-1. Retrieved 2009-11-09. 12.^ a b c d e Parish, Jeremy (2007-07-13). "Miyamoto Roundtable full transcription". http://www.1up.com/do/blogEntry?bId=8 258756&publicUserId=5379721. Retrieved 2007-07-14. 13.^ a b Berghammer, Billy (2007-07-18). "Nintendo's Busiest Man: The Shigeru Miyamoto Interview". Game Informer. http://www.gameinformer.com/News/Stor y/200707/N07.0718.1839.37207.htm?Page =1. Retrieved 2007-07-19. 14.^ Stay Fit with Wii Fit "Console Watcher" 15.^ Totilo, Stephen (2009-06-23). "Feet-On With Wii Fit Plus' Wacky New Balance Games". Kotaku. Gawker Media. http://kotaku.com/5301364/feet+on-wit h-wii-fit-plus-wacky-new-balance-game s. Retrieved 2009-06-23. "I learned that it is not as much a sequel to Wii Fit as a replacement for the original in the market." 16.^ "News Article: Nikkei Reveals a New Wii Fit and Mario Title". Nintendo World Report. 2009-05-30. http://www.nintendoworldreport.com/ne wsArt.cfm?artid=18592. Retrieved 2009-05-30. 17.^ a b "Wii Fit Reviews". Game Rankings. http://www.gamerankings.com/htmlpages 2/942009.asp. Retrieved 2008-05-30. 18.^ a b "Wii Fit". MobyGames. http://www.mobygames.com/game/wii/wii -fit. Retrieved 2008-10-05. 19.^ a b c d e "Wii Fit Review". 1UP.com. http://www.1up.com/do/reviewPage?cId= 3167774&p=44. Retrieved 2008-05-30. 20.^ a b "Nintendo Review: Wii Fit". Computer and Video Games. http://www.computerandvideogames.com/ article.php?id=187102&skip=yes. Retrieved 2008-05-30. 21.^ "Wii Fit Review". Eurogamer. http://www.eurogamer.net/article.php? article_id=132546. Retrieved 2008-05-30. 22.^ "Wii Fit for Wii Review". GameSpot. http://www.gamespot.com/wii/sports/wi ifit/review.html?tag=tabs;reviews. Retrieved 2008-05-30. 23.^ a b "IGN:Wii Fit Review". IGN. http://wii.ign.com/articles/875/87521 4p1.html. Retrieved 2008-05-30. 24.^ a b c "Review: Wii Fit". G4. http://www.g4tv.com/xplay/reviews/177 9/Wii_Fit.html. Retrieved 2008-05-30. 25.^ "Wii Fit review for the WII". Game Revolution. http://www.gamerevolution.com/review/ wii/wii_fit. Retrieved 2008-05-30. 26.^ "Wii Review: Wii Fit - Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.c o.uk/article.php?id=4218. Retrieved 2008-10-30. 27.^ "IGN Wii: Best Use of the Balance Board 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/23.htm l. Retrieved 2008-12-19. 28.^ "IGN Wii: Best New IP 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/21.htm l. Retrieved 2008-12-19. 29.^ "IGN Wii: Best Sports Game 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/10.htm l. Retrieved 2008-12-19. 30.^ "Wii Fit". Hyper (Next Media) (173): 68, 69. March 2008. ISSN 1320-7458. 31.^ "Parents' anger at keep fit game". BBC. 2008-05-20. http://news.bbc.co.uk/2/hi/uk_news/en gland/lincolnshire/7410800.stm. Retrieved 2008-05-21. 32.^ "Wii Fit misses out on Japan number 1". GamesIndustry.biz. 2007-12-06. http://www.gamesindustry.biz/content_ page.php?aid=31293. Retrieved 2007-12-06. 33.^ Matt Martin (2008-01-09). "Wii Fit sells 1m in Japan". GamesIndustry.biz. http://www.gamesindustry.biz/content_ page.php?aid=31970. Retrieved 2008-05-29. 34.^ Ben Parfitt (2008-01-09). "JAPAN: Wii Fit sells one million". Market for Home Computing and Video Games. http://www.mcvuk.com/news/29273/JAPAN -Wii-Fit-sells-one-million. Retrieved 2008-05-29. 35.^ "Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten". Chart Get. 2009-01-07. http://chartget.com/2009/01/media-cre ate-sales-1229-0104-software.html. Retrieved 2009-01-09. 36.^ "JAPANESE 2008 MARKET REPORT". MCVUK. http://www.mcvuk.com/interviews/403/J APANESE-2008-MARKET-REPORT. Retrieved 2009-01-09. 37.^ Wii-fit: Stock shortage looms for new Nintendo game from The Daily Telegraph 38.^ Queues form nationwide for Wii Fit from VideoGamer.com 39.^ Wii Fit selling 90 per minute from WebUser 40.^ Wii Fit Sells Out in UK from Wired 41.^ UK CHARTS: Wii Fit takes £16m as it hits No.1 from MCV 42.^ Wii Fit drops out of UK Top 40 from MCV 43.^ Gaming - News - Nintendo: 'We will end Wii Fit stock shortage' - Digital Spy 44.^ Where on earth is the Wii Fit stock? - Den of Geek 45.^ Nintendo's latest game wants you off the couch from Associated Press 46.^ Schiesel, Seth (2008-05-25). "Resistance Is Futile". The New York Times. http://www.nytimes.com/2008/05/25/art s/television/25schi.html. Retrieved 2008-05-29. 47.^ Pham, Alex (2008-05-31). "Breaking a sweat just to find Wii Fit; Nintendo's careful approach makes the fitness video game tough to track down". The Los Angeles Times: pp. C.1. 48.^ Kohler, Chris (2008-06-12). "May NPD: GTA IV, Wii Top Charts Again". Game|Life. Wired. http://blog.wired.com/games/2008/06/m ay-npd-gta-iv.html. Retrieved 2008-07-31. 49.^ Wii Fit selling for more than doube MSRP from The Industry Standard 50.^ NPD Group, GfK Chart-Track, Enterbrain (2008-08-21). "Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales". Press release. http://www.npd.com/press/releases/pre ss_080821.html. Retrieved 2008-08-23. 51.^ "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information". Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. pp. 6. http://www.nintendo.co.jp/ir/pdf/2009 /090508e.pdf#page=6. Retrieved 8 May 2009. 52.^ NPD Group, GfK Chart-Track, Enterbrain (2008-11-10). "Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released". Press release. http://www.npd.com/press/releases/pre ss_081110a.html. Retrieved 2008-11-14. 53.^ a b "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". Game Daily. 2009-01-15. http://www.gamedaily.com/articles/new s/npd-nintendo-drives-08-industry-sal es-past-21-billion-/?biz=1. Retrieved 2009-01-15. 54.^ http://news.bbc.co.uk/cbbcnews/hi/new sid_7870000/newsid_7877800/7877879.st m 55.^ http://stanford.wellsphere.com/genera l-medicine-article/nintendo-wii-fit-f or-physiotherapy/460917 56.^ Rappe, Olli (2009-07-23). "Kuntoon kaukosäädintä heiluttamalla?" (in Finnish). Ruotuväki. http://www.mil.fi/ruotuvaki/?action=r ead_page&pid=142&aid=2332. Retrieved 2009-09-01. 57.^ http://www.dailynewstranscript.com/li festyle/health_and_environment/x39064 3827/Gentle-Wii-Fit-exercise-works-fo r-nursing-home-s-residents 58.^ "Nintendo’s New Wii Fit Makes Fitness Fun". Business Wire. Golin Harris. http://www.businesswire.com/portal/si te/home/template.NDM/news/more/?javax .portlet.tpst=0b2c9a4dd5f89b80977dd36 7cc87b42f_ws_MX&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_viewID= news_view_popup&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_newsLan g=en&javax.portlet.prp_0b2c9a4dd5f89b 80977dd367cc87b42f_newsId=20080519005 400. Retrieved 2008-05-19. [edit] External links Official site Official Nintendo site Wii.com site Creation of Wii Fit — Interview with Shigeru Miyamoto and Satoru Iwata Wii Fit Reference & Routines Press Room File from E3 Wii Fit at the Open Directory Project Wii Fit at the Internet Movie Database [show]v • d • eWii Hardware Wii Remote (Wii MotionPlus) · Wii Balance Board · Wii Speak Online service Nintendo Wi-Fi Connection · WiiConnect24 · Wii system software · Nintendo Points Games Wi-Fi Connection games · WiiConnect24 games · Touch! Generations titles · Wii games using Miis · New Play Control! series · Games using GameCube controller Wii Menu Everybody Votes Channel · Internet Channel · Mii Channel · Wii no Ma · Wii Shop Channel Virtual Console Japan · North America · PAL region (Europe and Australia) · South Korea WiiWare WiiWare games (North America, PAL region) Retrieved from "http://en.wikipedia.org/wiki/Wii_Fit " Categories: Wii-only games | 2007 video games | Touch! Generations | Exergames | Nintendo Entertainment Analysis and Development games | Wii games Hidden categories: Articles needing cleanup from December 2009 | All pages needing cleanup | Wikipedia introduction cleanup from December 2009Views ArticleDiscussionEdit this pageHistoryPersonal tools Try BetaLog in / create accountNavigation Main page Contents Featured content Current events Random article Search Interaction About Wikipedia Community portal Recent changes Contact Wikipedia Donate to Wikipedia Help Toolbox What links here Related changes Upload file Special pages Printable version Permanent link Cite this page Languages Català Dansk Deutsch Español Français 한국어 Italiano Magyar Nederlands 日本語 ‪Norsk (bokmål)‬ ‪Norsk (nynorsk)‬ Português Simple English Suomi Svenska This page was last modified on 9 December 2009 at 11:39.Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.

User: MicrosoftXBOX360FAIL
Date: 2009-12-11
Wii Fit (Wiiフィット, Wī Fitto?) is a video game developed by Nintendo for the Wii console.[5] It is an exercise game consisting of activities using the Wii Balance Board peripheral. Wii Fit is currently the second best selling videogame in history (among games not packaged with a console) with 22.5 million copies sold as of October 30, 2009. [6] Contents [hide] 1 Gameplay 1.1 Activities 1.2 Activity log 1.3 Units 2 Development 2.1 Follow-up 3 Reception 3.1 Sales 4 Other uses 5 Notes 6 References 7 External links [edit] Gameplay The beta Body Mass Index graph, during the game's production.Wii Fit uses a unique platform peripheral called the Wii Balance Board, allowing the software to, among other uses, calculate body mass index (BMI) when told the user's height. The game has about 50 different activities,[7] including yoga poses, push ups, and other exercises. Furthermore, Wii Fit allows its players to take body tests and compare their results without the game disc by installing the game's own "Wii Fit Channel" to the Wii Menu.[8] According to creator Shigeru Miyamoto when speaking to IGN at E3 2007, there were no plans to integrate WiiConnect24 functionality into Wii Fit.[9] He did note, however, the possibility for taking advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.[9] [edit] Activities Training on Wii Fit is divided into four categories: yoga, strength training, aerobics, and balance games. The activities provide a core workout, emphasizing controlled movements rather than overexertion. Activities include: Yoga Deep Breathing Half-Moon Dance Cobra Bridge Spinal Twist Shoulder Stand Warrior Sun Salutation Tree Downward Facing Dog Standing Knee Palm Tree Chair Triangle Strength training Single Leg Extension Sideways Leg Lift Arm and Leg Lift Single-Arm Stand Torso Twists Rowing Squat Single Leg Twist Lunge Push-Up and Side Plank Jackknife Plank Tricep Extension Push-Up Challenge Plank Challenge Jackknife Challenge Aerobics Hula Hoop Super Hula Hoop Rhythm boxing - similar to step aerobics but including the Wii Remote and Nunchuk to throw punches. Basic Step Advanced Step Free Step Basic Run 2-P Run Free Run Balance games Soccer Heading Ski Jump Ski Slalom Snowboard Slalom Table Tilt - The player must shift balance to get balls into holes. Tightrope Walk - The player must cross a tightrope avoiding the snapjaws. Balance Bubble - The player attempts to navigate down a river in a bubble without bursting it on the sides. Penguin Slide - The player has to catch fish while balanced on a piece of ice. Lotus Focus (also known as "Zazen") - The player must remain motionless while looking at a flame. New activities can be unlocked by gaining "Fit Credits", which are accumulated in the "FitBank", a small piggy bank dedicated to keep track of time spent on Wii Fit. Minutes of Fit Credits are equal to the number of minutes doing an activity rather than the number of minutes of overall game play. At certain stages, new yoga poses or muscle workouts are unlocked based on the total time spent working out. Being the best at an activity with a 100% score, or playing an activity a certain number of times unlocks more rigorous versions of that activity. [edit] Activity log Wii Fit also allows a user to keep track of activities outside of the game, which are then added on to his activity log, but not included in the daily exercise time. These are divided into three categories: Light — guitar, piano, stretching Medium — cleaning, gardening, walking, painting Heavy — sports such as football, tennis, swimming, cycling, and dancing The time allotted to these are given a multiplier to show how they should affect the player. Light activities are multiplied by 0.5, medium activities by 1 and heavy activities by 2. [edit] Units The Australian, European and North American Wii Fit releases contain support for both imperial and metric units. In the Australian and European editions, if the user location is set to the United Kingdom, imperial units are used, with weight shown in the traditional British style of stones and pounds, otherwise metric are used. In the version for the Americas, US customary units are used if the language is set to English. If it is set to Spanish or French, then the metric system is used. There is no way to change the unit set of the game without changing these Wii localization settings. [edit] Development A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007Wii Fit was first revealed as Wii Health Pack,[10] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.[11] Then described as a "way to help get families exercising together",[11] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.[11] As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[12] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[12] He found that it had become "fun over time to talk about these things",[12] and as weighing oneself "didn't make much of a game",[12] Nintendo decided to build games around the idea to mesh with the concept.[12] In an interview with Game Informer at the Electronic Entertainment Expo (E3) 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time.[13] The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.[13] The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007 and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.[14] [edit] Follow-up Main article: Wii Fit Plus A follow-up to Wii Fit,[15] entitled Wii Fit Plus[16], was confirmed by Japanese newspaper Nikkei Shimbun. It was released in Japan on October 1, 2009 and in North America on October 4, 2009. [edit] Reception [hide] Reception Aggregate scores Aggregator Score GameRankings 80%[17] MobyGames 81/100[18] Review scores Publication Score 1UP.com B+[19] Computer and Video Games 6.8/10[20] Eurogamer 8/10[21] GameSpot 7.0/10[22] IGN 8.0/10[23] X-Play 4/5[24] Game Revolution C+[25] Official Nintendo Magazine 91%[26] Wii Fit holds an 80% score on Game Rankings, aggregated from the scores of 52 media outlets,[17] and got an average score of 81 on MobyGames.[18] While the playful balance and aerobics minigames have generally been praised as simple fun,[19] criticism for the game is aimed at its limitations in offering a serious workout regimen.[24] In 1UP.com's review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."[19] X-Play also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate.[24] Some have also pointed out a lack of Nintendo's usual charm in game design,[20] specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."[19] Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.[19] In a review on IGN, Wii Fit was said to create "an environment in which working out is less daunting and as a result enjoyable -- fun, even."[23] Wii Fit was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.[27] It was also nominated for multiple other awards, including Best New IP[28] and Best Sports Game.[29] Hyper commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticised it for not being a "gamer's game and no good for long sessions".[30] There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight.[31] Nintendo apologized over any offense caused by the terminology used in-game. [edit] Sales Wii Fit sold over a quarter of a million copies in its first week,[32] and despite not being released outside Japan, Wii Fit reached the one million unit sales milestone by January 6, 2008, after being released on December 1 2007.[33][34] As of January 4, 2009, it has sold 3,125,000 copies in Japan.[35] It is the also the third best-selling game of Japan in 2008, as well as the best-selling Wii game in Japan of that year, selling 2,149,131 in that year.[36] Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.[37] Reports in the United Kingdom state that the Wii Fit launch had seen lines form nationwide.[38] Retailer Woolworths claimed that the game was also selling at a rate of 90 copies per minute.[39] Nintendo UK have stated it is working hard to ensure that enough stock is available.[40] In its first week of release, Wii Fit was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35-40) it became the UK's sixth fastest selling console title according to Chart-Track/ELSPA and garnered over £16 million in sales.[41] During the week beginning the 19 May, 2008, Wii Fit's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.[42] Subsequently, Nintendo UK promised to rectify the stock problems plaguing Wii Fit and vowed "We will end Wii Fit stock shortage".[43][44] In the United States, pre-launch sales of Wii Fit have been reported to have sold out at retailers Amazon.com, GameStop and Wal-Mart.[45] After the initial release, reports showed stores selling out of Wii Fit nationwide.[46] Michael Pachter, an analyst with Wedbush Morgan Securities, estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the Wii Fit units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the U.S. dollar.[47] According to the NPD Group, Wii Fit sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month.[48] The Wii Fit debuted in the United States at a suggested retail price of $89.99 for the base system unbundled with other accessories. As with the Wii Game Console itself, the demand for the Wii Fit has far outstripped the supply. The perceived shortage has created a secondary market for private sellers to purchase the Wii Fit at retail outlets and sell the product for inflated prices. In June 2008, the Wii Fit was reported to be selling at an average of $175 per unit on Amazon.com and EBay.[49] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, respectively, for a total of 3.604 million copies sold from January to July 2008.[50] As of March 31, 2009, Nintendo has sold 18.22 million copies of Wii Fit worldwide.[51] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, respectively, for a total of 2.089 million copies sold in the third quarter of 2008 (July–September).[52] Wii Fit was the third best-selling game of December 2008 in the United States, selling in excess of 999,000 copies.[53] It was also the third best-selling game of 2008 in the United States, selling in excess of 4.53 million.[53]. As of October 31, 2009, Wii Fit has sold 22.5 million units, placing it #2 on the all-time list of unbundled games. [edit] Other uses Wii Fit has been used for physiotherapy rehabilitation [54] [55] and has been adopted by various health clubs around the world. In summer 2009, Finnish Defence Forces support organisation invested in 384 Wii consoles (including Wii Sports and Wii Fit) for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers has been positive.[56] Some nursing homes use Wii Fit as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows for those who are unable to perform rigorous daily exercise to still increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.[57] [edit] Notes ^ a: In North America, Wii Fit was launched on May 19, 2008, with an exclusive release at the Nintendo World Store in New York City, two days before the general release.[58] [edit] References 1.^ "Iwata Asks: Wii Fit". Nintendo. http://us.wii.com/wii-fit/iwata_asks/ vol3_page1.jsp. Retrieved 2008-10-31. 2.^ "Wii Get Fit in December". http://wii.ign.com/articles/826/82613 2p1.html. 3.^ Elliott, Phil (2008-02-20). "Wii Fit set for April release in Europe". GamesIndustry.biz. Eurogamer. http://www.gamesindustry.biz/content_ page.php?aid=33321. Retrieved 2008-04-06. 4.^ "Wii Fit". Nintendo. 2008-03-17. http://games.nintendo.com.au/title.ph p?id=1691. Retrieved 2008-04-06. 5.^ "Wii Fit: Exergaming the World," GamePro 235 (April 2008): 19. 6.^ "Financial Results Briefing for the Six-Month Period ended September 2009" (PDF). Nintendo. 2009-10-31. pp. 11. http://www.nintendo.co.jp/ir/pdf/2009 /091030e.pdf#page=6. Retrieved 2009-10-30. 7.^ "E3 2007: Nintendo E3 Media Briefing Live Blog". IGN. 2007-07-11. http://uk.wii.ign.com/articles/803/80 3335p1.html. Retrieved 2007-07-11. 8.^ "Upcoming Wii game release dates". GoNintendo. 2007-07-11. http://gonintendo.com/?p=21101#more-2 1101. Retrieved 2007-07-11. 9.^ a b Shigeru Miyamoto (Interviewed). (2007-07-12). E3 2007: Shigeru Miyamoto Video Interview. IGN. http://uk.media.wii.ign.com/articles/ 804/804464/vids_1.html. Retrieved 2007-07-13. 10.^ "E3 2007: Feet-on Wii Fit". IGN. 2007-07-12. http://uk.wii.ign.com/articles/804/80 4113p1.html. Retrieved 2007-07-13. 11.^ a b c Satoru Iwata. "Part 1 - A Truly Ground-breaking Collection of Games". Iwata Asks, Volume 4: Wii Sports. Nintendo. http://www.nintendo.com/wii/what/iwat aasks/volume-4/part-1. Retrieved 2009-11-09. 12.^ a b c d e Parish, Jeremy (2007-07-13). "Miyamoto Roundtable full transcription". http://www.1up.com/do/blogEntry?bId=8 258756&publicUserId=5379721. Retrieved 2007-07-14. 13.^ a b Berghammer, Billy (2007-07-18). "Nintendo's Busiest Man: The Shigeru Miyamoto Interview". Game Informer. http://www.gameinformer.com/News/Stor y/200707/N07.0718.1839.37207.htm?Page =1. Retrieved 2007-07-19. 14.^ Stay Fit with Wii Fit "Console Watcher" 15.^ Totilo, Stephen (2009-06-23). "Feet-On With Wii Fit Plus' Wacky New Balance Games". Kotaku. Gawker Media. http://kotaku.com/5301364/feet+on-wit h-wii-fit-plus-wacky-new-balance-game s. Retrieved 2009-06-23. "I learned that it is not as much a sequel to Wii Fit as a replacement for the original in the market." 16.^ "News Article: Nikkei Reveals a New Wii Fit and Mario Title". Nintendo World Report. 2009-05-30. http://www.nintendoworldreport.com/ne wsArt.cfm?artid=18592. Retrieved 2009-05-30. 17.^ a b "Wii Fit Reviews". Game Rankings. http://www.gamerankings.com/htmlpages 2/942009.asp. Retrieved 2008-05-30. 18.^ a b "Wii Fit". MobyGames. http://www.mobygames.com/game/wii/wii -fit. Retrieved 2008-10-05. 19.^ a b c d e "Wii Fit Review". 1UP.com. http://www.1up.com/do/reviewPage?cId= 3167774&p=44. Retrieved 2008-05-30. 20.^ a b "Nintendo Review: Wii Fit". Computer and Video Games. http://www.computerandvideogames.com/ article.php?id=187102&skip=yes. Retrieved 2008-05-30. 21.^ "Wii Fit Review". Eurogamer. http://www.eurogamer.net/article.php? article_id=132546. Retrieved 2008-05-30. 22.^ "Wii Fit for Wii Review". GameSpot. http://www.gamespot.com/wii/sports/wi ifit/review.html?tag=tabs;reviews. Retrieved 2008-05-30. 23.^ a b "IGN:Wii Fit Review". IGN. http://wii.ign.com/articles/875/87521 4p1.html. Retrieved 2008-05-30. 24.^ a b c "Review: Wii Fit". G4. http://www.g4tv.com/xplay/reviews/177 9/Wii_Fit.html. Retrieved 2008-05-30. 25.^ "Wii Fit review for the WII". Game Revolution. http://www.gamerevolution.com/review/ wii/wii_fit. Retrieved 2008-05-30. 26.^ "Wii Review: Wii Fit - Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.c o.uk/article.php?id=4218. Retrieved 2008-10-30. 27.^ "IGN Wii: Best Use of the Balance Board 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/23.htm l. Retrieved 2008-12-19. 28.^ "IGN Wii: Best New IP 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/21.htm l. Retrieved 2008-12-19. 29.^ "IGN Wii: Best Sports Game 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/10.htm l. Retrieved 2008-12-19. 30.^ "Wii Fit". Hyper (Next Media) (173): 68, 69. March 2008. ISSN 1320-7458. 31.^ "Parents' anger at keep fit game". BBC. 2008-05-20. http://news.bbc.co.uk/2/hi/uk_news/en gland/lincolnshire/7410800.stm. Retrieved 2008-05-21. 32.^ "Wii Fit misses out on Japan number 1". GamesIndustry.biz. 2007-12-06. http://www.gamesindustry.biz/content_ page.php?aid=31293. Retrieved 2007-12-06. 33.^ Matt Martin (2008-01-09). "Wii Fit sells 1m in Japan". GamesIndustry.biz. http://www.gamesindustry.biz/content_ page.php?aid=31970. Retrieved 2008-05-29. 34.^ Ben Parfitt (2008-01-09). "JAPAN: Wii Fit sells one million". Market for Home Computing and Video Games. http://www.mcvuk.com/news/29273/JAPAN -Wii-Fit-sells-one-million. Retrieved 2008-05-29. 35.^ "Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten". Chart Get. 2009-01-07. http://chartget.com/2009/01/media-cre ate-sales-1229-0104-software.html. Retrieved 2009-01-09. 36.^ "JAPANESE 2008 MARKET REPORT". MCVUK. http://www.mcvuk.com/interviews/403/J APANESE-2008-MARKET-REPORT. Retrieved 2009-01-09. 37.^ Wii-fit: Stock shortage looms for new Nintendo game from The Daily Telegraph 38.^ Queues form nationwide for Wii Fit from VideoGamer.com 39.^ Wii Fit selling 90 per minute from WebUser 40.^ Wii Fit Sells Out in UK from Wired 41.^ UK CHARTS: Wii Fit takes £16m as it hits No.1 from MCV 42.^ Wii Fit drops out of UK Top 40 from MCV 43.^ Gaming - News - Nintendo: 'We will end Wii Fit stock shortage' - Digital Spy 44.^ Where on earth is the Wii Fit stock? - Den of Geek 45.^ Nintendo's latest game wants you off the couch from Associated Press 46.^ Schiesel, Seth (2008-05-25). "Resistance Is Futile". The New York Times. http://www.nytimes.com/2008/05/25/art s/television/25schi.html. Retrieved 2008-05-29. 47.^ Pham, Alex (2008-05-31). "Breaking a sweat just to find Wii Fit; Nintendo's careful approach makes the fitness video game tough to track down". The Los Angeles Times: pp. C.1. 48.^ Kohler, Chris (2008-06-12). "May NPD: GTA IV, Wii Top Charts Again". Game|Life. Wired. http://blog.wired.com/games/2008/06/m ay-npd-gta-iv.html. Retrieved 2008-07-31. 49.^ Wii Fit selling for more than doube MSRP from The Industry Standard 50.^ NPD Group, GfK Chart-Track, Enterbrain (2008-08-21). "Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales". Press release. http://www.npd.com/press/releases/pre ss_080821.html. Retrieved 2008-08-23. 51.^ "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information". Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. pp. 6. http://www.nintendo.co.jp/ir/pdf/2009 /090508e.pdf#page=6. Retrieved 8 May 2009. 52.^ NPD Group, GfK Chart-Track, Enterbrain (2008-11-10). "Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released". Press release. http://www.npd.com/press/releases/pre ss_081110a.html. Retrieved 2008-11-14. 53.^ a b "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". Game Daily. 2009-01-15. http://www.gamedaily.com/articles/new s/npd-nintendo-drives-08-industry-sal es-past-21-billion-/?biz=1. Retrieved 2009-01-15. 54.^ http://news.bbc.co.uk/cbbcnews/hi/new sid_7870000/newsid_7877800/7877879.st m 55.^ http://stanford.wellsphere.com/genera l-medicine-article/nintendo-wii-fit-f or-physiotherapy/460917 56.^ Rappe, Olli (2009-07-23). "Kuntoon kaukosäädintä heiluttamalla?" (in Finnish). Ruotuväki. http://www.mil.fi/ruotuvaki/?action=r ead_page&pid=142&aid=2332. Retrieved 2009-09-01. 57.^ http://www.dailynewstranscript.com/li festyle/health_and_environment/x39064 3827/Gentle-Wii-Fit-exercise-works-fo r-nursing-home-s-residents 58.^ "Nintendo’s New Wii Fit Makes Fitness Fun". Business Wire. Golin Harris. http://www.businesswire.com/portal/si te/home/template.NDM/news/more/?javax .portlet.tpst=0b2c9a4dd5f89b80977dd36 7cc87b42f_ws_MX&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_viewID= news_view_popup&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_newsLan g=en&javax.portlet.prp_0b2c9a4dd5f89b 80977dd367cc87b42f_newsId=20080519005 400. Retrieved 2008-05-19. [edit] External links Official site Official Nintendo site Wii.com site Creation of Wii Fit — Interview with Shigeru Miyamoto and Satoru Iwata Wii Fit Reference & Routines Press Room File from E3 Wii Fit at the Open Directory Project Wii Fit at the Internet Movie Database [show]v • d • eWii Hardware Wii Remote (Wii MotionPlus) · Wii Balance Board · Wii Speak Online service Nintendo Wi-Fi Connection · WiiConnect24 · Wii system software · Nintendo Points Games Wi-Fi Connection games · WiiConnect24 games · Touch! Generations titles · Wii games using Miis · New Play Control! series · Games using GameCube controller Wii Menu Everybody Votes Channel · Internet Channel · Mii Channel · Wii no Ma · Wii Shop Channel Virtual Console Japan · North America · PAL region (Europe and Australia) · South Korea WiiWare WiiWare games (North America, PAL region) Retrieved from "http://en.wikipedia.org/wiki/Wii_Fit " Categories: Wii-only games | 2007 video games | Touch! Generations | Exergames | Nintendo Entertainment Analysis and Development games | Wii games Hidden categories: Articles needing cleanup from December 2009 | All pages needing cleanup | Wikipedia introduction cleanup from December 2009Views ArticleDiscussionEdit this pageHistoryPersonal tools Try BetaLog in / create accountNavigation Main page Contents Featured content Current events Random article Search Interaction About Wikipedia Community portal Recent changes Contact Wikipedia Donate to Wikipedia Help Toolbox What links here Related changes Upload file Special pages Printable version Permanent link Cite this page Languages Català Dansk Deutsch Español Français 한국어 Italiano Magyar Nederlands 日本語 ‪Norsk (bokmål)‬ ‪Norsk (nynorsk)‬ Português Simple English Suomi Svenska This page was last modified on 9 December 2009 at 11:39.Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.

User: MicrosoftXBOX360FAIL
Date: 2009-12-11
Wii Fit (Wiiフィット, Wī Fitto?) is a video game developed by Nintendo for the Wii console.[5] It is an exercise game consisting of activities using the Wii Balance Board peripheral. Wii Fit is currently the second best selling videogame in history (among games not packaged with a console) with 22.5 million copies sold as of October 30, 2009. [6] Contents [hide] 1 Gameplay 1.1 Activities 1.2 Activity log 1.3 Units 2 Development 2.1 Follow-up 3 Reception 3.1 Sales 4 Other uses 5 Notes 6 References 7 External links [edit] Gameplay The beta Body Mass Index graph, during the game's production.Wii Fit uses a unique platform peripheral called the Wii Balance Board, allowing the software to, among other uses, calculate body mass index (BMI) when told the user's height. The game has about 50 different activities,[7] including yoga poses, push ups, and other exercises. Furthermore, Wii Fit allows its players to take body tests and compare their results without the game disc by installing the game's own "Wii Fit Channel" to the Wii Menu.[8] According to creator Shigeru Miyamoto when speaking to IGN at E3 2007, there were no plans to integrate WiiConnect24 functionality into Wii Fit.[9] He did note, however, the possibility for taking advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.[9] [edit] Activities Training on Wii Fit is divided into four categories: yoga, strength training, aerobics, and balance games. The activities provide a core workout, emphasizing controlled movements rather than overexertion. Activities include: Yoga Deep Breathing Half-Moon Dance Cobra Bridge Spinal Twist Shoulder Stand Warrior Sun Salutation Tree Downward Facing Dog Standing Knee Palm Tree Chair Triangle Strength training Single Leg Extension Sideways Leg Lift Arm and Leg Lift Single-Arm Stand Torso Twists Rowing Squat Single Leg Twist Lunge Push-Up and Side Plank Jackknife Plank Tricep Extension Push-Up Challenge Plank Challenge Jackknife Challenge Aerobics Hula Hoop Super Hula Hoop Rhythm boxing - similar to step aerobics but including the Wii Remote and Nunchuk to throw punches. Basic Step Advanced Step Free Step Basic Run 2-P Run Free Run Balance games Soccer Heading Ski Jump Ski Slalom Snowboard Slalom Table Tilt - The player must shift balance to get balls into holes. Tightrope Walk - The player must cross a tightrope avoiding the snapjaws. Balance Bubble - The player attempts to navigate down a river in a bubble without bursting it on the sides. Penguin Slide - The player has to catch fish while balanced on a piece of ice. Lotus Focus (also known as "Zazen") - The player must remain motionless while looking at a flame. New activities can be unlocked by gaining "Fit Credits", which are accumulated in the "FitBank", a small piggy bank dedicated to keep track of time spent on Wii Fit. Minutes of Fit Credits are equal to the number of minutes doing an activity rather than the number of minutes of overall game play. At certain stages, new yoga poses or muscle workouts are unlocked based on the total time spent working out. Being the best at an activity with a 100% score, or playing an activity a certain number of times unlocks more rigorous versions of that activity. [edit] Activity log Wii Fit also allows a user to keep track of activities outside of the game, which are then added on to his activity log, but not included in the daily exercise time. These are divided into three categories: Light — guitar, piano, stretching Medium — cleaning, gardening, walking, painting Heavy — sports such as football, tennis, swimming, cycling, and dancing The time allotted to these are given a multiplier to show how they should affect the player. Light activities are multiplied by 0.5, medium activities by 1 and heavy activities by 2. [edit] Units The Australian, European and North American Wii Fit releases contain support for both imperial and metric units. In the Australian and European editions, if the user location is set to the United Kingdom, imperial units are used, with weight shown in the traditional British style of stones and pounds, otherwise metric are used. In the version for the Americas, US customary units are used if the language is set to English. If it is set to Spanish or French, then the metric system is used. There is no way to change the unit set of the game without changing these Wii localization settings. [edit] Development A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007Wii Fit was first revealed as Wii Health Pack,[10] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.[11] Then described as a "way to help get families exercising together",[11] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.[11] As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[12] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[12] He found that it had become "fun over time to talk about these things",[12] and as weighing oneself "didn't make much of a game",[12] Nintendo decided to build games around the idea to mesh with the concept.[12] In an interview with Game Informer at the Electronic Entertainment Expo (E3) 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time.[13] The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.[13] The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007 and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.[14] [edit] Follow-up Main article: Wii Fit Plus A follow-up to Wii Fit,[15] entitled Wii Fit Plus[16], was confirmed by Japanese newspaper Nikkei Shimbun. It was released in Japan on October 1, 2009 and in North America on October 4, 2009. [edit] Reception [hide] Reception Aggregate scores Aggregator Score GameRankings 80%[17] MobyGames 81/100[18] Review scores Publication Score 1UP.com B+[19] Computer and Video Games 6.8/10[20] Eurogamer 8/10[21] GameSpot 7.0/10[22] IGN 8.0/10[23] X-Play 4/5[24] Game Revolution C+[25] Official Nintendo Magazine 91%[26] Wii Fit holds an 80% score on Game Rankings, aggregated from the scores of 52 media outlets,[17] and got an average score of 81 on MobyGames.[18] While the playful balance and aerobics minigames have generally been praised as simple fun,[19] criticism for the game is aimed at its limitations in offering a serious workout regimen.[24] In 1UP.com's review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."[19] X-Play also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate.[24] Some have also pointed out a lack of Nintendo's usual charm in game design,[20] specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."[19] Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.[19] In a review on IGN, Wii Fit was said to create "an environment in which working out is less daunting and as a result enjoyable -- fun, even."[23] Wii Fit was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.[27] It was also nominated for multiple other awards, including Best New IP[28] and Best Sports Game.[29] Hyper commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticised it for not being a "gamer's game and no good for long sessions".[30] There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight.[31] Nintendo apologized over any offense caused by the terminology used in-game. [edit] Sales Wii Fit sold over a quarter of a million copies in its first week,[32] and despite not being released outside Japan, Wii Fit reached the one million unit sales milestone by January 6, 2008, after being released on December 1 2007.[33][34] As of January 4, 2009, it has sold 3,125,000 copies in Japan.[35] It is the also the third best-selling game of Japan in 2008, as well as the best-selling Wii game in Japan of that year, selling 2,149,131 in that year.[36] Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.[37] Reports in the United Kingdom state that the Wii Fit launch had seen lines form nationwide.[38] Retailer Woolworths claimed that the game was also selling at a rate of 90 copies per minute.[39] Nintendo UK have stated it is working hard to ensure that enough stock is available.[40] In its first week of release, Wii Fit was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35-40) it became the UK's sixth fastest selling console title according to Chart-Track/ELSPA and garnered over £16 million in sales.[41] During the week beginning the 19 May, 2008, Wii Fit's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.[42] Subsequently, Nintendo UK promised to rectify the stock problems plaguing Wii Fit and vowed "We will end Wii Fit stock shortage".[43][44] In the United States, pre-launch sales of Wii Fit have been reported to have sold out at retailers Amazon.com, GameStop and Wal-Mart.[45] After the initial release, reports showed stores selling out of Wii Fit nationwide.[46] Michael Pachter, an analyst with Wedbush Morgan Securities, estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the Wii Fit units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the U.S. dollar.[47] According to the NPD Group, Wii Fit sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month.[48] The Wii Fit debuted in the United States at a suggested retail price of $89.99 for the base system unbundled with other accessories. As with the Wii Game Console itself, the demand for the Wii Fit has far outstripped the supply. The perceived shortage has created a secondary market for private sellers to purchase the Wii Fit at retail outlets and sell the product for inflated prices. In June 2008, the Wii Fit was reported to be selling at an average of $175 per unit on Amazon.com and EBay.[49] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, respectively, for a total of 3.604 million copies sold from January to July 2008.[50] As of March 31, 2009, Nintendo has sold 18.22 million copies of Wii Fit worldwide.[51] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, respectively, for a total of 2.089 million copies sold in the third quarter of 2008 (July–September).[52] Wii Fit was the third best-selling game of December 2008 in the United States, selling in excess of 999,000 copies.[53] It was also the third best-selling game of 2008 in the United States, selling in excess of 4.53 million.[53]. As of October 31, 2009, Wii Fit has sold 22.5 million units, placing it #2 on the all-time list of unbundled games. [edit] Other uses Wii Fit has been used for physiotherapy rehabilitation [54] [55] and has been adopted by various health clubs around the world. In summer 2009, Finnish Defence Forces support organisation invested in 384 Wii consoles (including Wii Sports and Wii Fit) for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers has been positive.[56] Some nursing homes use Wii Fit as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows for those who are unable to perform rigorous daily exercise to still increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.[57] [edit] Notes ^ a: In North America, Wii Fit was launched on May 19, 2008, with an exclusive release at the Nintendo World Store in New York City, two days before the general release.[58] [edit] References 1.^ "Iwata Asks: Wii Fit". Nintendo. http://us.wii.com/wii-fit/iwata_asks/ vol3_page1.jsp. Retrieved 2008-10-31. 2.^ "Wii Get Fit in December". http://wii.ign.com/articles/826/82613 2p1.html. 3.^ Elliott, Phil (2008-02-20). "Wii Fit set for April release in Europe". GamesIndustry.biz. Eurogamer. http://www.gamesindustry.biz/content_ page.php?aid=33321. Retrieved 2008-04-06. 4.^ "Wii Fit". Nintendo. 2008-03-17. http://games.nintendo.com.au/title.ph p?id=1691. Retrieved 2008-04-06. 5.^ "Wii Fit: Exergaming the World," GamePro 235 (April 2008): 19. 6.^ "Financial Results Briefing for the Six-Month Period ended September 2009" (PDF). Nintendo. 2009-10-31. pp. 11. http://www.nintendo.co.jp/ir/pdf/2009 /091030e.pdf#page=6. Retrieved 2009-10-30. 7.^ "E3 2007: Nintendo E3 Media Briefing Live Blog". IGN. 2007-07-11. http://uk.wii.ign.com/articles/803/80 3335p1.html. Retrieved 2007-07-11. 8.^ "Upcoming Wii game release dates". GoNintendo. 2007-07-11. http://gonintendo.com/?p=21101#more-2 1101. Retrieved 2007-07-11. 9.^ a b Shigeru Miyamoto (Interviewed). (2007-07-12). E3 2007: Shigeru Miyamoto Video Interview. IGN. http://uk.media.wii.ign.com/articles/ 804/804464/vids_1.html. Retrieved 2007-07-13. 10.^ "E3 2007: Feet-on Wii Fit". IGN. 2007-07-12. http://uk.wii.ign.com/articles/804/80 4113p1.html. Retrieved 2007-07-13. 11.^ a b c Satoru Iwata. "Part 1 - A Truly Ground-breaking Collection of Games". Iwata Asks, Volume 4: Wii Sports. Nintendo. http://www.nintendo.com/wii/what/iwat aasks/volume-4/part-1. Retrieved 2009-11-09. 12.^ a b c d e Parish, Jeremy (2007-07-13). "Miyamoto Roundtable full transcription". http://www.1up.com/do/blogEntry?bId=8 258756&publicUserId=5379721. Retrieved 2007-07-14. 13.^ a b Berghammer, Billy (2007-07-18). "Nintendo's Busiest Man: The Shigeru Miyamoto Interview". Game Informer. http://www.gameinformer.com/News/Stor y/200707/N07.0718.1839.37207.htm?Page =1. Retrieved 2007-07-19. 14.^ Stay Fit with Wii Fit "Console Watcher" 15.^ Totilo, Stephen (2009-06-23). "Feet-On With Wii Fit Plus' Wacky New Balance Games". Kotaku. Gawker Media. http://kotaku.com/5301364/feet+on-wit h-wii-fit-plus-wacky-new-balance-game s. Retrieved 2009-06-23. "I learned that it is not as much a sequel to Wii Fit as a replacement for the original in the market." 16.^ "News Article: Nikkei Reveals a New Wii Fit and Mario Title". Nintendo World Report. 2009-05-30. http://www.nintendoworldreport.com/ne wsArt.cfm?artid=18592. Retrieved 2009-05-30. 17.^ a b "Wii Fit Reviews". Game Rankings. http://www.gamerankings.com/htmlpages 2/942009.asp. Retrieved 2008-05-30. 18.^ a b "Wii Fit". MobyGames. http://www.mobygames.com/game/wii/wii -fit. Retrieved 2008-10-05. 19.^ a b c d e "Wii Fit Review". 1UP.com. http://www.1up.com/do/reviewPage?cId= 3167774&p=44. Retrieved 2008-05-30. 20.^ a b "Nintendo Review: Wii Fit". Computer and Video Games. http://www.computerandvideogames.com/ article.php?id=187102&skip=yes. Retrieved 2008-05-30. 21.^ "Wii Fit Review". Eurogamer. http://www.eurogamer.net/article.php? article_id=132546. Retrieved 2008-05-30. 22.^ "Wii Fit for Wii Review". GameSpot. http://www.gamespot.com/wii/sports/wi ifit/review.html?tag=tabs;reviews. Retrieved 2008-05-30. 23.^ a b "IGN:Wii Fit Review". IGN. http://wii.ign.com/articles/875/87521 4p1.html. Retrieved 2008-05-30. 24.^ a b c "Review: Wii Fit". G4. http://www.g4tv.com/xplay/reviews/177 9/Wii_Fit.html. Retrieved 2008-05-30. 25.^ "Wii Fit review for the WII". Game Revolution. http://www.gamerevolution.com/review/ wii/wii_fit. Retrieved 2008-05-30. 26.^ "Wii Review: Wii Fit - Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.c o.uk/article.php?id=4218. Retrieved 2008-10-30. 27.^ "IGN Wii: Best Use of the Balance Board 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/23.htm l. Retrieved 2008-12-19. 28.^ "IGN Wii: Best New IP 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/21.htm l. Retrieved 2008-12-19. 29.^ "IGN Wii: Best Sports Game 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/10.htm l. Retrieved 2008-12-19. 30.^ "Wii Fit". Hyper (Next Media) (173): 68, 69. March 2008. ISSN 1320-7458. 31.^ "Parents' anger at keep fit game". BBC. 2008-05-20. http://news.bbc.co.uk/2/hi/uk_news/en gland/lincolnshire/7410800.stm. Retrieved 2008-05-21. 32.^ "Wii Fit misses out on Japan number 1". GamesIndustry.biz. 2007-12-06. http://www.gamesindustry.biz/content_ page.php?aid=31293. Retrieved 2007-12-06. 33.^ Matt Martin (2008-01-09). "Wii Fit sells 1m in Japan". GamesIndustry.biz. http://www.gamesindustry.biz/content_ page.php?aid=31970. Retrieved 2008-05-29. 34.^ Ben Parfitt (2008-01-09). "JAPAN: Wii Fit sells one million". Market for Home Computing and Video Games. http://www.mcvuk.com/news/29273/JAPAN -Wii-Fit-sells-one-million. Retrieved 2008-05-29. 35.^ "Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten". Chart Get. 2009-01-07. http://chartget.com/2009/01/media-cre ate-sales-1229-0104-software.html. Retrieved 2009-01-09. 36.^ "JAPANESE 2008 MARKET REPORT". MCVUK. http://www.mcvuk.com/interviews/403/J APANESE-2008-MARKET-REPORT. Retrieved 2009-01-09. 37.^ Wii-fit: Stock shortage looms for new Nintendo game from The Daily Telegraph 38.^ Queues form nationwide for Wii Fit from VideoGamer.com 39.^ Wii Fit selling 90 per minute from WebUser 40.^ Wii Fit Sells Out in UK from Wired 41.^ UK CHARTS: Wii Fit takes £16m as it hits No.1 from MCV 42.^ Wii Fit drops out of UK Top 40 from MCV 43.^ Gaming - News - Nintendo: 'We will end Wii Fit stock shortage' - Digital Spy 44.^ Where on earth is the Wii Fit stock? - Den of Geek 45.^ Nintendo's latest game wants you off the couch from Associated Press 46.^ Schiesel, Seth (2008-05-25). "Resistance Is Futile". The New York Times. http://www.nytimes.com/2008/05/25/art s/television/25schi.html. Retrieved 2008-05-29. 47.^ Pham, Alex (2008-05-31). "Breaking a sweat just to find Wii Fit; Nintendo's careful approach makes the fitness video game tough to track down". The Los Angeles Times: pp. C.1. 48.^ Kohler, Chris (2008-06-12). "May NPD: GTA IV, Wii Top Charts Again". Game|Life. Wired. http://blog.wired.com/games/2008/06/m ay-npd-gta-iv.html. Retrieved 2008-07-31. 49.^ Wii Fit selling for more than doube MSRP from The Industry Standard 50.^ NPD Group, GfK Chart-Track, Enterbrain (2008-08-21). "Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales". Press release. http://www.npd.com/press/releases/pre ss_080821.html. Retrieved 2008-08-23. 51.^ "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information". Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. pp. 6. http://www.nintendo.co.jp/ir/pdf/2009 /090508e.pdf#page=6. Retrieved 8 May 2009. 52.^ NPD Group, GfK Chart-Track, Enterbrain (2008-11-10). "Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released". Press release. http://www.npd.com/press/releases/pre ss_081110a.html. Retrieved 2008-11-14. 53.^ a b "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". Game Daily. 2009-01-15. http://www.gamedaily.com/articles/new s/npd-nintendo-drives-08-industry-sal es-past-21-billion-/?biz=1. Retrieved 2009-01-15. 54.^ http://news.bbc.co.uk/cbbcnews/hi/new sid_7870000/newsid_7877800/7877879.st m 55.^ http://stanford.wellsphere.com/genera l-medicine-article/nintendo-wii-fit-f or-physiotherapy/460917 56.^ Rappe, Olli (2009-07-23). "Kuntoon kaukosäädintä heiluttamalla?" (in Finnish). Ruotuväki. http://www.mil.fi/ruotuvaki/?action=r ead_page&pid=142&aid=2332. Retrieved 2009-09-01. 57.^ http://www.dailynewstranscript.com/li festyle/health_and_environment/x39064 3827/Gentle-Wii-Fit-exercise-works-fo r-nursing-home-s-residents 58.^ "Nintendo’s New Wii Fit Makes Fitness Fun". Business Wire. Golin Harris. http://www.businesswire.com/portal/si te/home/template.NDM/news/more/?javax .portlet.tpst=0b2c9a4dd5f89b80977dd36 7cc87b42f_ws_MX&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_viewID= news_view_popup&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_newsLan g=en&javax.portlet.prp_0b2c9a4dd5f89b 80977dd367cc87b42f_newsId=20080519005 400. Retrieved 2008-05-19. [edit] External links Official site Official Nintendo site Wii.com site Creation of Wii Fit — Interview with Shigeru Miyamoto and Satoru Iwata Wii Fit Reference & Routines Press Room File from E3 Wii Fit at the Open Directory Project Wii Fit at the Internet Movie Database [show]v • d • eWii Hardware Wii Remote (Wii MotionPlus) · Wii Balance Board · Wii Speak Online service Nintendo Wi-Fi Connection · WiiConnect24 · Wii system software · Nintendo Points Games Wi-Fi Connection games · WiiConnect24 games · Touch! Generations titles · Wii games using Miis · New Play Control! series · Games using GameCube controller Wii Menu Everybody Votes Channel · Internet Channel · Mii Channel · Wii no Ma · Wii Shop Channel Virtual Console Japan · North America · PAL region (Europe and Australia) · South Korea WiiWare WiiWare games (North America, PAL region) Retrieved from "http://en.wikipedia.org/wiki/Wii_Fit " Categories: Wii-only games | 2007 video games | Touch! Generations | Exergames | Nintendo Entertainment Analysis and Development games | Wii games Hidden categories: Articles needing cleanup from December 2009 | All pages needing cleanup | Wikipedia introduction cleanup from December 2009Views ArticleDiscussionEdit this pageHistoryPersonal tools Try BetaLog in / create accountNavigation Main page Contents Featured content Current events Random article Search Interaction About Wikipedia Community portal Recent changes Contact Wikipedia Donate to Wikipedia Help Toolbox What links here Related changes Upload file Special pages Printable version Permanent link Cite this page Languages Català Dansk Deutsch Español Français 한국어 Italiano Magyar Nederlands 日本語 ‪Norsk (bokmål)‬ ‪Norsk (nynorsk)‬ Português Simple English Suomi Svenska This page was last modified on 9 December 2009 at 11:39.Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.

User: MicrosoftXBOX360FAIL
Date: 2009-12-11
Wii Fit (Wiiフィット, Wī Fitto?) is a video game developed by Nintendo for the Wii console.[5] It is an exercise game consisting of activities using the Wii Balance Board peripheral. Wii Fit is currently the second best selling videogame in history (among games not packaged with a console) with 22.5 million copies sold as of October 30, 2009. [6] Contents [hide] 1 Gameplay 1.1 Activities 1.2 Activity log 1.3 Units 2 Development 2.1 Follow-up 3 Reception 3.1 Sales 4 Other uses 5 Notes 6 References 7 External links [edit] Gameplay The beta Body Mass Index graph, during the game's production.Wii Fit uses a unique platform peripheral called the Wii Balance Board, allowing the software to, among other uses, calculate body mass index (BMI) when told the user's height. The game has about 50 different activities,[7] including yoga poses, push ups, and other exercises. Furthermore, Wii Fit allows its players to take body tests and compare their results without the game disc by installing the game's own "Wii Fit Channel" to the Wii Menu.[8] According to creator Shigeru Miyamoto when speaking to IGN at E3 2007, there were no plans to integrate WiiConnect24 functionality into Wii Fit.[9] He did note, however, the possibility for taking advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.[9] [edit] Activities Training on Wii Fit is divided into four categories: yoga, strength training, aerobics, and balance games. The activities provide a core workout, emphasizing controlled movements rather than overexertion. Activities include: Yoga Deep Breathing Half-Moon Dance Cobra Bridge Spinal Twist Shoulder Stand Warrior Sun Salutation Tree Downward Facing Dog Standing Knee Palm Tree Chair Triangle Strength training Single Leg Extension Sideways Leg Lift Arm and Leg Lift Single-Arm Stand Torso Twists Rowing Squat Single Leg Twist Lunge Push-Up and Side Plank Jackknife Plank Tricep Extension Push-Up Challenge Plank Challenge Jackknife Challenge Aerobics Hula Hoop Super Hula Hoop Rhythm boxing - similar to step aerobics but including the Wii Remote and Nunchuk to throw punches. Basic Step Advanced Step Free Step Basic Run 2-P Run Free Run Balance games Soccer Heading Ski Jump Ski Slalom Snowboard Slalom Table Tilt - The player must shift balance to get balls into holes. Tightrope Walk - The player must cross a tightrope avoiding the snapjaws. Balance Bubble - The player attempts to navigate down a river in a bubble without bursting it on the sides. Penguin Slide - The player has to catch fish while balanced on a piece of ice. Lotus Focus (also known as "Zazen") - The player must remain motionless while looking at a flame. New activities can be unlocked by gaining "Fit Credits", which are accumulated in the "FitBank", a small piggy bank dedicated to keep track of time spent on Wii Fit. Minutes of Fit Credits are equal to the number of minutes doing an activity rather than the number of minutes of overall game play. At certain stages, new yoga poses or muscle workouts are unlocked based on the total time spent working out. Being the best at an activity with a 100% score, or playing an activity a certain number of times unlocks more rigorous versions of that activity. [edit] Activity log Wii Fit also allows a user to keep track of activities outside of the game, which are then added on to his activity log, but not included in the daily exercise time. These are divided into three categories: Light — guitar, piano, stretching Medium — cleaning, gardening, walking, painting Heavy — sports such as football, tennis, swimming, cycling, and dancing The time allotted to these are given a multiplier to show how they should affect the player. Light activities are multiplied by 0.5, medium activities by 1 and heavy activities by 2. [edit] Units The Australian, European and North American Wii Fit releases contain support for both imperial and metric units. In the Australian and European editions, if the user location is set to the United Kingdom, imperial units are used, with weight shown in the traditional British style of stones and pounds, otherwise metric are used. In the version for the Americas, US customary units are used if the language is set to English. If it is set to Spanish or French, then the metric system is used. There is no way to change the unit set of the game without changing these Wii localization settings. [edit] Development A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007Wii Fit was first revealed as Wii Health Pack,[10] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.[11] Then described as a "way to help get families exercising together",[11] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.[11] As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[12] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[12] He found that it had become "fun over time to talk about these things",[12] and as weighing oneself "didn't make much of a game",[12] Nintendo decided to build games around the idea to mesh with the concept.[12] In an interview with Game Informer at the Electronic Entertainment Expo (E3) 2007 Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time.[13] The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.[13] The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007 and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.[14] [edit] Follow-up Main article: Wii Fit Plus A follow-up to Wii Fit,[15] entitled Wii Fit Plus[16], was confirmed by Japanese newspaper Nikkei Shimbun. It was released in Japan on October 1, 2009 and in North America on October 4, 2009. [edit] Reception [hide] Reception Aggregate scores Aggregator Score GameRankings 80%[17] MobyGames 81/100[18] Review scores Publication Score 1UP.com B+[19] Computer and Video Games 6.8/10[20] Eurogamer 8/10[21] GameSpot 7.0/10[22] IGN 8.0/10[23] X-Play 4/5[24] Game Revolution C+[25] Official Nintendo Magazine 91%[26] Wii Fit holds an 80% score on Game Rankings, aggregated from the scores of 52 media outlets,[17] and got an average score of 81 on MobyGames.[18] While the playful balance and aerobics minigames have generally been praised as simple fun,[19] criticism for the game is aimed at its limitations in offering a serious workout regimen.[24] In 1UP.com's review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."[19] X-Play also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate.[24] Some have also pointed out a lack of Nintendo's usual charm in game design,[20] specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."[19] Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.[19] In a review on IGN, Wii Fit was said to create "an environment in which working out is less daunting and as a result enjoyable -- fun, even."[23] Wii Fit was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.[27] It was also nominated for multiple other awards, including Best New IP[28] and Best Sports Game.[29] Hyper commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticised it for not being a "gamer's game and no good for long sessions".[30] There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight.[31] Nintendo apologized over any offense caused by the terminology used in-game. [edit] Sales Wii Fit sold over a quarter of a million copies in its first week,[32] and despite not being released outside Japan, Wii Fit reached the one million unit sales milestone by January 6, 2008, after being released on December 1 2007.[33][34] As of January 4, 2009, it has sold 3,125,000 copies in Japan.[35] It is the also the third best-selling game of Japan in 2008, as well as the best-selling Wii game in Japan of that year, selling 2,149,131 in that year.[36] Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.[37] Reports in the United Kingdom state that the Wii Fit launch had seen lines form nationwide.[38] Retailer Woolworths claimed that the game was also selling at a rate of 90 copies per minute.[39] Nintendo UK have stated it is working hard to ensure that enough stock is available.[40] In its first week of release, Wii Fit was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35-40) it became the UK's sixth fastest selling console title according to Chart-Track/ELSPA and garnered over £16 million in sales.[41] During the week beginning the 19 May, 2008, Wii Fit's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.[42] Subsequently, Nintendo UK promised to rectify the stock problems plaguing Wii Fit and vowed "We will end Wii Fit stock shortage".[43][44] In the United States, pre-launch sales of Wii Fit have been reported to have sold out at retailers Amazon.com, GameStop and Wal-Mart.[45] After the initial release, reports showed stores selling out of Wii Fit nationwide.[46] Michael Pachter, an analyst with Wedbush Morgan Securities, estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the Wii Fit units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the U.S. dollar.[47] According to the NPD Group, Wii Fit sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month.[48] The Wii Fit debuted in the United States at a suggested retail price of $89.99 for the base system unbundled with other accessories. As with the Wii Game Console itself, the demand for the Wii Fit has far outstripped the supply. The perceived shortage has created a secondary market for private sellers to purchase the Wii Fit at retail outlets and sell the product for inflated prices. In June 2008, the Wii Fit was reported to be selling at an average of $175 per unit on Amazon.com and EBay.[49] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, respectively, for a total of 3.604 million copies sold from January to July 2008.[50] As of March 31, 2009, Nintendo has sold 18.22 million copies of Wii Fit worldwide.[51] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, respectively, for a total of 2.089 million copies sold in the third quarter of 2008 (July–September).[52] Wii Fit was the third best-selling game of December 2008 in the United States, selling in excess of 999,000 copies.[53] It was also the third best-selling game of 2008 in the United States, selling in excess of 4.53 million.[53]. As of October 31, 2009, Wii Fit has sold 22.5 million units, placing it #2 on the all-time list of unbundled games. [edit] Other uses Wii Fit has been used for physiotherapy rehabilitation [54] [55] and has been adopted by various health clubs around the world. In summer 2009, Finnish Defence Forces support organisation invested in 384 Wii consoles (including Wii Sports and Wii Fit) for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers has been positive.[56] Some nursing homes use Wii Fit as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows for those who are unable to perform rigorous daily exercise to still increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.[57] [edit] Notes ^ a: In North America, Wii Fit was launched on May 19, 2008, with an exclusive release at the Nintendo World Store in New York City, two days before the general release.[58] [edit] References 1.^ "Iwata Asks: Wii Fit". Nintendo. http://us.wii.com/wii-fit/iwata_asks/ vol3_page1.jsp. Retrieved 2008-10-31. 2.^ "Wii Get Fit in December". http://wii.ign.com/articles/826/82613 2p1.html. 3.^ Elliott, Phil (2008-02-20). "Wii Fit set for April release in Europe". GamesIndustry.biz. Eurogamer. http://www.gamesindustry.biz/content_ page.php?aid=33321. Retrieved 2008-04-06. 4.^ "Wii Fit". Nintendo. 2008-03-17. http://games.nintendo.com.au/title.ph p?id=1691. Retrieved 2008-04-06. 5.^ "Wii Fit: Exergaming the World," GamePro 235 (April 2008): 19. 6.^ "Financial Results Briefing for the Six-Month Period ended September 2009" (PDF). Nintendo. 2009-10-31. pp. 11. http://www.nintendo.co.jp/ir/pdf/2009 /091030e.pdf#page=6. Retrieved 2009-10-30. 7.^ "E3 2007: Nintendo E3 Media Briefing Live Blog". IGN. 2007-07-11. http://uk.wii.ign.com/articles/803/80 3335p1.html. Retrieved 2007-07-11. 8.^ "Upcoming Wii game release dates". GoNintendo. 2007-07-11. http://gonintendo.com/?p=21101#more-2 1101. Retrieved 2007-07-11. 9.^ a b Shigeru Miyamoto (Interviewed). (2007-07-12). E3 2007: Shigeru Miyamoto Video Interview. IGN. http://uk.media.wii.ign.com/articles/ 804/804464/vids_1.html. Retrieved 2007-07-13. 10.^ "E3 2007: Feet-on Wii Fit". IGN. 2007-07-12. http://uk.wii.ign.com/articles/804/80 4113p1.html. Retrieved 2007-07-13. 11.^ a b c Satoru Iwata. "Part 1 - A Truly Ground-breaking Collection of Games". Iwata Asks, Volume 4: Wii Sports. Nintendo. http://www.nintendo.com/wii/what/iwat aasks/volume-4/part-1. Retrieved 2009-11-09. 12.^ a b c d e Parish, Jeremy (2007-07-13). "Miyamoto Roundtable full transcription". http://www.1up.com/do/blogEntry?bId=8 258756&publicUserId=5379721. Retrieved 2007-07-14. 13.^ a b Berghammer, Billy (2007-07-18). "Nintendo's Busiest Man: The Shigeru Miyamoto Interview". Game Informer. http://www.gameinformer.com/News/Stor y/200707/N07.0718.1839.37207.htm?Page =1. Retrieved 2007-07-19. 14.^ Stay Fit with Wii Fit "Console Watcher" 15.^ Totilo, Stephen (2009-06-23). "Feet-On With Wii Fit Plus' Wacky New Balance Games". Kotaku. Gawker Media. http://kotaku.com/5301364/feet+on-wit h-wii-fit-plus-wacky-new-balance-game s. Retrieved 2009-06-23. "I learned that it is not as much a sequel to Wii Fit as a replacement for the original in the market." 16.^ "News Article: Nikkei Reveals a New Wii Fit and Mario Title". Nintendo World Report. 2009-05-30. http://www.nintendoworldreport.com/ne wsArt.cfm?artid=18592. Retrieved 2009-05-30. 17.^ a b "Wii Fit Reviews". Game Rankings. http://www.gamerankings.com/htmlpages 2/942009.asp. Retrieved 2008-05-30. 18.^ a b "Wii Fit". MobyGames. http://www.mobygames.com/game/wii/wii -fit. Retrieved 2008-10-05. 19.^ a b c d e "Wii Fit Review". 1UP.com. http://www.1up.com/do/reviewPage?cId= 3167774&p=44. Retrieved 2008-05-30. 20.^ a b "Nintendo Review: Wii Fit". Computer and Video Games. http://www.computerandvideogames.com/ article.php?id=187102&skip=yes. Retrieved 2008-05-30. 21.^ "Wii Fit Review". Eurogamer. http://www.eurogamer.net/article.php? article_id=132546. Retrieved 2008-05-30. 22.^ "Wii Fit for Wii Review". GameSpot. http://www.gamespot.com/wii/sports/wi ifit/review.html?tag=tabs;reviews. Retrieved 2008-05-30. 23.^ a b "IGN:Wii Fit Review". IGN. http://wii.ign.com/articles/875/87521 4p1.html. Retrieved 2008-05-30. 24.^ a b c "Review: Wii Fit". G4. http://www.g4tv.com/xplay/reviews/177 9/Wii_Fit.html. Retrieved 2008-05-30. 25.^ "Wii Fit review for the WII". Game Revolution. http://www.gamerevolution.com/review/ wii/wii_fit. Retrieved 2008-05-30. 26.^ "Wii Review: Wii Fit - Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.c o.uk/article.php?id=4218. Retrieved 2008-10-30. 27.^ "IGN Wii: Best Use of the Balance Board 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/23.htm l. Retrieved 2008-12-19. 28.^ "IGN Wii: Best New IP 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/21.htm l. Retrieved 2008-12-19. 29.^ "IGN Wii: Best Sports Game 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/10.htm l. Retrieved 2008-12-19. 30.^ "Wii Fit". Hyper (Next Media) (173): 68, 69. March 2008. ISSN 1320-7458. 31.^ "Parents' anger at keep fit game". BBC. 2008-05-20. http://news.bbc.co.uk/2/hi/uk_news/en gland/lincolnshire/7410800.stm. Retrieved 2008-05-21. 32.^ "Wii Fit misses out on Japan number 1". GamesIndustry.biz. 2007-12-06. http://www.gamesindustry.biz/content_ page.php?aid=31293. Retrieved 2007-12-06. 33.^ Matt Martin (2008-01-09). "Wii Fit sells 1m in Japan". GamesIndustry.biz. http://www.gamesindustry.biz/content_ page.php?aid=31970. Retrieved 2008-05-29. 34.^ Ben Parfitt (2008-01-09). "JAPAN: Wii Fit sells one million". Market for Home Computing and Video Games. http://www.mcvuk.com/news/29273/JAPAN -Wii-Fit-sells-one-million. Retrieved 2008-05-29. 35.^ "Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten". Chart Get. 2009-01-07. http://chartget.com/2009/01/media-cre ate-sales-1229-0104-software.html. Retrieved 2009-01-09. 36.^ "JAPANESE 2008 MARKET REPORT". MCVUK. http://www.mcvuk.com/interviews/403/J APANESE-2008-MARKET-REPORT. Retrieved 2009-01-09. 37.^ Wii-fit: Stock shortage looms for new Nintendo game from The Daily Telegraph 38.^ Queues form nationwide for Wii Fit from VideoGamer.com 39.^ Wii Fit selling 90 per minute from WebUser 40.^ Wii Fit Sells Out in UK from Wired 41.^ UK CHARTS: Wii Fit takes £16m as it hits No.1 from MCV 42.^ Wii Fit drops out of UK Top 40 from MCV 43.^ Gaming - News - Nintendo: 'We will end Wii Fit stock shortage' - Digital Spy 44.^ Where on earth is the Wii Fit stock? - Den of Geek 45.^ Nintendo's latest game wants you off the couch from Associated Press 46.^ Schiesel, Seth (2008-05-25). "Resistance Is Futile". The New York Times. http://www.nytimes.com/2008/05/25/art s/television/25schi.html. Retrieved 2008-05-29. 47.^ Pham, Alex (2008-05-31). "Breaking a sweat just to find Wii Fit; Nintendo's careful approach makes the fitness video game tough to track down". The Los Angeles Times: pp. C.1. 48.^ Kohler, Chris (2008-06-12). "May NPD: GTA IV, Wii Top Charts Again". Game|Life. Wired. http://blog.wired.com/games/2008/06/m ay-npd-gta-iv.html. Retrieved 2008-07-31. 49.^ Wii Fit selling for more than doube MSRP from The Industry Standard 50.^ NPD Group, GfK Chart-Track, Enterbrain (2008-08-21). "Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales". Press release. http://www.npd.com/press/releases/pre ss_080821.html. Retrieved 2008-08-23. 51.^ "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information". Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. pp. 6. http://www.nintendo.co.jp/ir/pdf/2009 /090508e.pdf#page=6. Retrieved 8 May 2009. 52.^ NPD Group, GfK Chart-Track, Enterbrain (2008-11-10). "Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released". Press release. http://www.npd.com/press/releases/pre ss_081110a.html. Retrieved 2008-11-14. 53.^ a b "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". Game Daily. 2009-01-15. http://www.gamedaily.com/articles/new s/npd-nintendo-drives-08-industry-sal es-past-21-billion-/?biz=1. Retrieved 2009-01-15. 54.^ http://news.bbc.co.uk/cbbcnews/hi/new sid_7870000/newsid_7877800/7877879.st m 55.^ http://stanford.wellsphere.com/genera l-medicine-article/nintendo-wii-fit-f or-physiotherapy/460917 56.^ Rappe, Olli (2009-07-23). "Kuntoon kaukosäädintä heiluttamalla?" (in Finnish). Ruotuväki. http://www.mil.fi/ruotuvaki/?action=r ead_page&pid=142&aid=2332. Retrieved 2009-09-01. 57.^ http://www.dailynewstranscript.com/li festyle/health_and_environment/x39064 3827/Gentle-Wii-Fit-exercise-works-fo r-nursing-home-s-residents 58.^ "Nintendo’s New Wii Fit Makes Fitness Fun". Business Wire. Golin Harris. http://www.businesswire.com/portal/si te/home/template.NDM/news/more/?javax .portlet.tpst=0b2c9a4dd5f89b80977dd36 7cc87b42f_ws_MX&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_viewID= news_view_popup&javax.portlet.prp_0b2 c9a4dd5f89b80977dd367cc87b42f_newsLan g=en&javax.portlet.prp_0b2c9a4dd5f89b 80977dd367cc87b42f_newsId=20080519005 400. Retrieved 2008-05-19. [edit] External links Official site Official Nintendo site Wii.com site Creation of Wii Fit — Interview with Shigeru Miyamoto and Satoru Iwata Wii Fit Reference & Routines Press Room File from E3 Wii Fit at the Open Directory Project Wii Fit at the Internet Movie Database [show]v • d • eWii Hardware Wii Remote (Wii MotionPlus) · Wii Balance Board · Wii Speak Online service Nintendo Wi-Fi Connection · WiiConnect24 · Wii system software · Nintendo Points Games Wi-Fi Connection games · WiiConnect24 games · Touch! Generations titles · Wii games using Miis · New Play Control! series · Games using GameCube controller Wii Menu Everybody Votes Channel · Internet Channel · Mii Channel · Wii no Ma · Wii Shop Channel Virtual Console Japan · North America · PAL region (Europe and Australia) · South Korea WiiWare WiiWare games (North America, PAL region) Retrieved from "http://en.wikipedia.org/wiki/Wii_Fit " Categories: Wii-only games | 2007 video games | Touch! Generations | Exergames | Nintendo Entertainment Analysis and Development games | Wii games Hidden categories: Articles needing cleanup from December 2009 | All pages needing cleanup | Wikipedia introduction cleanup from December 2009Views ArticleDiscussionEdit this pageHistoryPersonal tools Try BetaLog in / create accountNavigation Main page Contents Featured content Current events Random article Search Interaction About Wikipedia Community portal Recent changes Contact Wikipedia Donate to Wikipedia Help Toolbox What links here Related changes Upload file Special pages Printable version Permanent link Cite this page Languages Català Dansk Deutsch Español Français 한국어 Italiano Magyar Nederlands 日本語 ‪Norsk (bokmål)‬ ‪Norsk (nynorsk)‬ Português Simple English Suomi Svenska This page was last modified on 9 December 2009 at 11:39.Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.

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